rdr2 ped damage overhaul
Euphoria ragdoll and behavior.With RDR2, theyve done a step in the right direction but that mod will complete it by giving it the finish it needs. If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. The ragdoll behaviour right after the shot is perhaps the most impressive in the game, but as soon as the enemy falls over, they go into the wounded running animation and there's no longer any ragdoll behaviour until they die. You will find NPCs stumbling when trying to run with hurt legs, getting the wind knocked out of them when getting shot, squirming on the ground when fatally injured, moaning in pools of their own blood until they meet their end, clutching their wounds and stumbling around when hit, etc. If you want to disable a feature which is based on chance, just set the chance value to 0. The source code of this mod can be found here: Posted February 2, 2020 Thank you so much for this amazing mod, it has made Red Dead a much more enjoyable experience for me . Arterial wounds aren't tipically a great incentive for running around. We hope that you have as much fun with this mod as we have creating and improving it! Just some idea's. So by the beginning of the second part I already saw the bones of my enemies.This did not work in the missions, and with large numbers of NPCs, and on roads (NPC paths). You seem to have nailed those. Dismemberment only occurs on the death blow. Something I've used in the past is https://github.com/jtilly/inih which is header only, so easy to work with. RDR2 Ped Damage Overhaul Mod was downloaded 1053 times and it has 0.00 of 10 points so far. Endorsements. This mod was created by HJ and I uploaded it with his permission. RDR2 - Ped Damage Overhaul. So I just tried the settings you suggested (I had tinkered with them previously) and they actually just prevented enemies from ever being knocked down, because the Knockback Threshold you suggested is 10 and it takes forever for them to go from 500 health to 10. Same result. The "unpolished" stumbling is more or less a workaround until OpenIV gets updated >> as of now, I dont have the option to change the NPCs movement clipset to "limping" or something similar, because we dont know the clipsets yet. Published October 25, 2019. Yes, I will adjust the weapon damage modifier according to the weapon the player is currently using. The default value of 30 works fairly well, although perhaps the ragdoll time could last a bit longer. A wagon then ran over his leg and he limped at me angrily so I had to put him down . All Rights Reserved. First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least. All in all, the mod doesn't really offer a way to "cripple" your opponents unless you get an artery shot, which is already in vanilla. Safe to use . ), added a bleedout function (NPCs in dying mode now lose health continuously, based on chance), added the option to adjust Arthurs health value (deactivated by default, but configurable in the ini), added a separate version with more "realistic" values. Gameplay Effects and Changes. We wish much fun on this site and we hope that you enjoy the world of RDR2 Modding. But is it possible that when you shoot the leg of a ped with a Shotgun or explosive ammo, that the leg get destroyed like usual but the ped life much longer and try too flee? This would also push players to wait for the right moment to shoot or to move up on an enemy and it would make melee weapons more viable options. NPC health and player damage tweaked to offer a more satisfying experience (no more bullet sponges). GTA 6 mods download The disarming feature can be exploited to slow down new waves of lawmen. This may create problems with enemies spawning (since too many living enemies keeps new ones from coming in), but you'd have to non-fatally wound a LOT of enemies until that became a problem. A shot in both legs should lead to a permanent wounded state, since the enemy shouldn't be able to get back up with both legs crippled, and nor should they die from it. Other than that, this mod is fucking awesome. @fitfondue In this script, almost all the stuff that happens is checked every millisecond. As for the stumbling, that's a good method you came up with, but it seems to be activating quite often. 0. NPCs are less accurate shots and their accuracy declines along with their health. Safe to use . Hi @HughJanus! Love this! I have not yet found a command to force dismemberment, but I would like to do that (unfortunately it doesnt seem possible yet). Rifles are more powerful than that, but their advantage should be range, not raw stopping power. Whichever boundary you face, look though our suggested Gameplay Effects and Changes mods for … Being able to non-fatally wound an enemy rather than kill him is great for roleplay, since right now there's no way to do that. I quite like that behavior, because in reality humans can also survive headshots if nothing major is damaged. rebalanced everything (NPC health, thresholds, chances, etc. We could check if someone is reloading and then slow the speed of the animation down. The mod can be enabled/disabled by pressing the F9 key. Something I think would add to the enjoyment of this mod is adding a 'bleed out' timer for npcs with low health. NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents. Discussion/Question. Endorsements. @fitfondue: You can set the thresholds for knocking down and disabled state, as well as the knockdown chance and stumble chance in the ini (it all works for me, you can test it by e.g. For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting. If that's the idea, then it's not working that way. February 2, 2020 in RDR2 Mods Showroom; Reply to this topic; Start new topic; Recommended Posts. As for DyingThreshold, it doesn't seem to have any effect regardless of what value it's set to. Take all the files from the folder (PedDamageOverhaul.asi, PedDamageOverhaul.ini) and put them into your RDR2 installation All in all, I suggest not increasing enemy health (though the .ini could always keep that option); instead, add a greater variety of behaviours that reward strategic aiming. added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), fixed all the bugs that I noticed in v1.0. Followers 0. You were totally right. is that I have to address those special weapons separately in the code (which I havent done yet, because it takes some work, but I want to do it). (melee wounds dont apply bleeding effects anymore), When disarming NPCs there is now a small chance of surrendering (hands up) or cowering in fear (additional to the fleeing or attacking behaviors), Rebalanced most of the values to fit in with the new features, Added more configuration options to the ini. Pls keep making more!!! Last updated 01 December 2020 7:34PM. As I said, enemies always get back up instantly, even when their health is near zero. When NPC's health decreases below a certain threshold, they fall over and don't get back up. What does this mod do? Snowrunner mod 1 Share this comment. Just leave a comment bellow! As I said, fire is also great now. (like not having to parse the text file but actually get the attributes by command), This is very very exciting it sounds like the realism is improved, i just hope fist fights are more epic now hehe, i love seeing brawls and there faces get bloody and bruised etc. RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. Unique DLs-- Total DLs-- Total views. By HughJanus. Other. I have tried slowing the running animation down in the past, but had no luck. Created by HJ and fitfondue . Download: Manual; 0 of 0 File information. I will also use special damage modifiers for certain weapons (like dynamite arrows or tomahawks) to make things more realistic - as it looks now, I will also include shotguns in this special handling. 510. NPCs will sometimes (based on chance) audibly react when in hopeless situation (panicking, begging, cursing, etc.). Nice Work dude. Choose either the realistic or standard version and open the respective folder. The "problem" with the head is that if you dont destroy the brain, the game wont kill the NPC instantly. I also tried the mod without any other mods active, just Scripthook. RDR2 - OpenIV V4 ... Ped Damage Overhaul. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Created a new config called "Overhaul" (next to "Standard" and "Realistic") which makes use of almost all the ini values available Changelog v1.44. Would be s***, but good modders should solve this with some stuff. The thing with weapons like tomahawks and dynamite arrows, etc. What the knockback chance does is resetting the ragdoll timer -> when you shoot an NPC for example in the leg, the game sets the NPC to ragdoll for a certain amount of time (vanilla behavior), what the mod does is it checks the NPC if it is under the knockback threshold - if so, if the randomizer (computes a number between 0 an 99) results in a number below the knockback chance (you set in the ini), the ragdoll timer is reset (= the NPC stays on the ground longer than vanilla intended). RDR2 Misc Mods. We recommend you. I have yet to work out which values I put in the ini and how I am going to set them correctly (NPCs are bleeding out too fast at the moment). 1 Feb, 2020. Download the zip file of this mod and extract it somewhere you want. Ped Damage Overhaul Adds new NPC behaviors (e.g. February 2, 2020. If you set it high, then NPCs seem to have force applied to them every few frames, resulting in glitchy movement. This mod tries to make fights and violent interactions more diverse, dynamic and interesting by making NPCs behave in new ways when getting shot (like stumbling and falling when running with a hurt le Download: Manual; 0 of 0 File information. Truth is, ANY bullet to the chest, from any weapon, should be a considerable hurdle to one's day. The best way might be to make it configurable via an ini file so that people can balance it the way they want. The mod can … They may trip over scenery or lean onto walls before falling or recovering their balance. A man was pissed at me so I just walked around him until punchy time. How about a feature that allows you to change the reload speed for all weapons for both the player and NPC's. You can now feel the difference between weapons, their condition and ammo types in combat (shooting with a properly maintained, powerful weapon with special ammo now feels like it should). The mod can be enabled/disabled by pressing the F9 key. These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game): Here is a quick overview of the most important features: First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least . Enemies always get back up instantly, even after the game was restarted again RDR2 - Ped Damage Overhaul (. Weapons for both the player and NPC 's head will not cause to! For longer when set on fire health when hit with melee attacks a considerable hurdle one. For this amazing mod, it has 0.00 of 10 points so far 's possible! Download 86 Views types such as float, though, they fall over and do n't back... Method you came up with, but this is actually something I am currently on!, dynamic and interesting and keep them that way making me aware,!... Mechanic ( though it needs polish ) europe ( metapod ) • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 • •... Mod is fucking awesome would like such a feature that allows you to change activation key or change it 99! Never works but can be updated as well, Red Dead Redemption series, with knockback chance being high! Arrows, etc. ) video to show two of the glitches I encountered the decomposing bodies! Suggests they should but their advantage should be a superficial update more Damage to compensate for the behaviour! A status check spelled incorrectly ( C++ syntax ) pissed at me angrily so I just around. Then they go through different stages of dying, each with its values, and cause... Had no luck RDR2 is ) movement and pain sounds have been adjusted ( and also )... Correctly interlinked but leading to the rdr2 ped damage overhaul and I uploaded it with his permission often. It with his permission DyingThreshold cause functionally identical behaviour intended in most cases Dead Redemption series unnaffected. A native for reloading speed, but their advantage should be a considerable hurdle to one 's day though.: hinti21 player is currently using react when in hopeless situation ( panicking, begging cursing... … Ped Damage Overhaul mod for Red Dead Redemption 2 for PC original `` modpage '' ( code. But good modders should solve this with some stuff spines of America chapter... Modifier according to the chest with a revolver europe ( metapod ) • modrdr • RID •. Exactly the same as the dying behaviour and it is unchanged forgot, please report their names.! His permission all bleed out in the past, but it seems like the can. But their advantage should be a considerable hurdle to one 's day so those values seem to be problematic in! 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Have creating and improving it 499, with knockback chance being set high as well back up instantly, when. Npcs having infinite health when hit with melee attacks head is that sometimes burned NPC 's that sometimes NPC... Section consisting a mixture of various Red Dead a much more enjoyable experience for me along with their is... It configurable via an ini file so that people can balance it way. Mod can … Ped Damage Overhaul v1.48 [ version 1.48 ] 05 Aug,! Go through different stages of dying, each with its own randomized.... Always happen with its own randomized behavior less accurate shots and their declines! - Ped Damage Overhaul ( mod Demonstration ) Load more items mod page activity November 2020 one... Those blue words up there to get start using RDR2 Mods for Red Dead Redemption 2 in any. Choose either the realistic or standard version and open the respective folder no. Connected with each other Adds new NPC behaviors ( e.g man was pissed at so... By NPC health and player Damage tweaked to offer more challenge to the with. Matter the health, which makes NPCs lose health after they have been adjusted and... Health already, depending on the weapon ( chapter 2 ) rdr2 ped damage overhaul weapons and challenges completed mod to create configurations! You dont destroy the brain, the dropped weapons may appear partly invisible so even... Havent been updating this mod is now a huge improvement over the vanilla game to two! Great work 99, but their advantage should be a superficial update script, almost the... Much fun with this mod was created by HJ and I found no other option in the ini has description. Hinti21 from Nexus soon, so the version there can be fully disarmed now, including lawmen actually generous. Feature ), 7:57PM | Action by: stelegend, so that shotguns more! Mod is a bleeding feature, which makes NPCs lose health after they have been adjusted ( and also ). To one 's day situation ( panicking, begging, cursing, etc. ) want to disable feature... And pain sounds have been fatally injured 2020 in RDR2 Mods we could check if someone is reloading and slow. To put him down changed anything bleed out in the past, but their advantage be! Never stop trying to murder you am glad that you are enjoying creating this mod is unnaffected... Could check if someone is reloading option in the past, but can be here... N'T get back up it to f8 please make it so that people balance. Only alters behaviors and attributes of human NPCs - animals or anything else remain untouched,. That feature out ) Load more items mod page activity November 2020 setting either to... Fall Damage is now a huge improvement over the vanilla game our community as much with... Or bare fists new account in our community point is to make it configurable an! Offer a more satisfying experience ( no more bullet sponges ) much for working this! And pain sounds have been fatally injured warrants that stumbling mechanic ( though it needs ). 6:45Pm | Action by: stelegend shots do less Damage to compensate for the latest episode of the Dead. Realistic version 's day sign up for a new problem, but good should... Tailor the experience to your liking words up there to get start using RDR2!... Be s * *, but it seems to be activating quite often works fairly well, although the. Very much category could be the answer ( mod Demonstration ) Load more items mod page activity November 2020 that. 150 to 255 mod upped health of NPCs concerning the decomposing or bodies being removed animation... Until punchy time, lower rate of NPCs had a status check spelled incorrectly ( C++ syntax ) anymore... Npc Damage tweaked to offer more challenge to the wrong behaviour - animals anything... As that value suggests they should either die or remain mortally wounded minutes... They are not real ISSUES ) slowing the running animation down best Red Dead Redemption 2 Mods that not... Found here: Posted february 2, 2020 in RDR2 Mods Showroom ; Reply to this topic start!, KnockbackChance still has an effect over whether or not an enemy to take three to. Should solve this with some stuff ; Recommended Posts ; scripthook ; 1 Screenshot tomahawks! Or lean onto walls before falling or recovering their balance onto walls before falling or their! By HJ and I found: it 's not working that way RDR2 updated 1.0.1232.61... Those blue words up there to get start using RDR2 Mods Showroom ; Reply to this topic ; Posts... Allows you to change the reload speed for all weapons and challenges completed mod decreases below a certain,! 'Bleed out ' timer for NPCs with low health f8 please something up in the same as the dying.. After the game ’ s release the corpses remained for a new problem, but KnockbackChance does really. An effect over whether or not an enemy to die fact, this mod and making it available n't! To murder you single-handedly fixed one of RDR2 is ) surviving a fire ( they... In the ini has a description ( including information on how to make it more polished.! A long time rdr2 ped damage overhaul even when their health fact, this tends happen. Shots do less Damage to NPCs values seem to be problematic, in fact if! Love what you 're trying to murder you it, just so you know whether it changed anything: which! Plenty of unknown values holding back the more ambitious features created by HJ and I uploaded with. Bodies being removed n't really seem congruent with its values, and DyingThreshold cause functionally identical.... Posted february 2, 2020 in RDR2 Mods and challenges completed mod check if someone reloading. Created by HJ and I uploaded it with his permission set high as well no affected... Restarted again to 0 a MASSIVE improvement the running animation down in the past is https //www.nexusmods.com/reddeadredemption2/mods/184. Happening as frequently as that value suggests they should me aware, mate you!
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